1. About That Small Business Website Of Yours | CSS-Tricks

Hey [Family Member],

This is my advice I give to everybody in your position: get off the setup where you have a “web designer person” and they are in control of everything and you have to go through them for all changes. I can’t even count the number of times I’ve seen that go south.

The web has grown up a bit and there are services that allow you to build your own site that do a very good job at it. Then not only are you in control, but:

The site will look great. The templates they provide are usually quite good and easy to customize.
They typically use what is called “responsive design” meaning the design will look good and work on things like the web browser on your phone, or an iPad. Not that “zoomed out” thing that can be a pain in the butt to use.
It’s inexpensive. Around the $20/month level.
You do it yourself in a matter of hours. Especially with pre-existing content like you have. I’ve seen non-webby friends do it many times and do a great job. Here’s an example.

Web Designer Wall

2. IconDock is Redesigned

IconDock has been a labour of love for me: thousands of people have purchased and used my icons in all sorts of projects. After so many years of the classic IconDock design, I decided to update the look and feel to reflect the current trends in web design that I follow, and give it a shiny new coat of paint. In addition, several icon sets have been converted into icon fonts, intended for designing and developing for retina. You can now purchase all 12 unique icon font sets from IconDock for the one time flat fee of $49!


3. Designing for mobile: 5 things you should do – Webcredible blog

If you don’t have a mobile app or website, chances are you should.

Why? Unless your product or service has zero applicable mobile context, your mobile traffic is probably growing and will continue to do so. It’s not unusual for a business to have 15% of its traffic come from mobile one quarter, only to see it double within the next half year. Being prepared will not only ensure that you can adequately capture a growing mobile market, but will have some added benefits.

Here are 5 things to keep in mind when you’re designing for mobile…

  1. Mobile Content
  2. Mobile first
  3. Guerrilla testing
  4. Participatory design
  5. Don’t go mobile

Apple Insider

4. Apple will soon encrypt iCloud emails in transit between service providers

Apple on Friday said it is working to implement an in-transit encryption solution for its email domains, offering additional protection for iCloud customers sending and receiving messages from people using other providers like Gmail.

5. Apple taking steps to remove illegitimate reviews from App Store

Developers who try to game the App Store ratings system, mostly by paying for fraudulent reviews, must now contend with Apple as the iPhone maker is said to have begun a campaign to strike those entries from the marketplace in an apparent effort to level the playing field.

It’s about time for this action. Yosemite is also aiming to make the app store more user-friendly.

6. The 5 W’s of Link Curation – Copyblogger

When someone shares a link, and you click on it, and you are moved in some way by it — to action, to inspiration, even to tears — how do you feel about the person who shared it with you?

You likely feel equal parts appreciation and respect. If you’re honest, you might even feel a slight twinge envy. (Damnit, why didn’t I find that link to share first!)

It’s okay.

IPhone Photography Awards

7. IPPAWARDS | 8th Annual iPhone Photography Awards


8. Apple and Responsive Design ∙ An A List Apart Blog Post

Apple has always had a funny relationship with responsive design. They’ve only sparingly used media queries to make minor visual tweaks on important pages, like their current homepage.

Though a “handcrafted for all devices” approach seems like the “Apple way,” it’s almost as if they’ve avoided it because of the iPhone’s original pitch—giving users the ability to pinch and zoom their way through the “full” web, as opposed to being shuttled off to the mobile web.

Apple could afford that stubbornness when the only thing running iOS was the 3.5-inch iPhone. Over the past few years, though, they’ve introduced the 10-inch iPad, the 4-inch iPhone, the 7-inch iPad mini, and reports point to an even larger iPhone coming this fall.

The approach that Apple and their community of developers have taken to build apps for these new device sizes closely resembles the way we did it for the web over the last decade or so: adaptive first, then slowly building to responsive.

9. Testing Responsive Images ∙ An A List Apart Blog Post

At long last, the native picture element isn’t just coming: it’s here. The picture element has landed in Canary—Google’s “beta” channel for upcoming Chrome releases—and we can try it out for ourselves right now. Firefox isn’t far behind, and WebKit work is officially underway.

We got the picture element this far, and now that we’re in the final stages we have another opportunity to help things along: testing and filing bugs. Yoav Weiss is hard at work, testing and patching as much as possible before this ships in Chrome stable—but the more eyes we have on this, the better.


10. Codrops

Collective #120

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